Patch Notes (9.1.4)
Quality of Life
Added Orb cost indicator on Skill Pop up panel in Companion details page
Fixes
Adjusted Arena Attack matching to expand on the different possible players that can be attacked.
This should also fix the issue of players too high in arena points never being on anyone else’s attack list.
Fixed UI overlap issue when doing Arena battles.
Units with skill ups that lower Orb cost are now properly lowering it’s orb cost.
Fang dying in Arena will now no lower result in auto lose. This was a systemic two part change:
“On kill” passives no longer trigger if the passive owner caused its own death either through an ability or passive.
When abilities that performs multiple other abilities in one turn (for example Kagally’s ult) all abilities are resolved before checking for deaths. Yes, it’s a small nerf to Kagally’s ult if she brings healer allies to heal enemies but we will have balance changes to fix those situations soon. This was necessary to prevent a lot of erroneous states.
Manami and Tian Tian’s passive proc chance have been fixed.
Daily missions that require trial battles will now properly count even if you co-op. (i.e. the daily nectar trial mission).
Fixed Arena defense AI not using ults.
Coming up Next
Improvement to overall combat AI (when autoing, Arena Defense, enemy AI, etc.).
More combat bug fixes
Re-balance to some lesser used companions to make Arena Defenses more viable.
Player Auras will be sent to 1st, 2nd, 3rd and all Top 10 players ranked in the Arena
Players will auto receive their Auras at the end of the week if they obtained a ranking at Top 10.
Auras will last for 7 days after the end of the week rewards has been sent.
To continue to have the aura players will need to achieve the same rank again.
Known Issues
When being defeated in battle, the redirection to different ways to improve your units is not working properly.